Slower Than Light For Stellaris




Slower Than Light For Stellaris

An extensive Slower-Than-Light mod inspired by “Einstein was Right”.

Mod Version 2.11
Updates to 1.6

What is Slower Than Light?
Slower Than Light is a fairly extensive mod that makes pretty much all space travel in Stellaris take time equivalent to a slower-than-light method. It also goes in and re-names each of the three drives and replaces references to FTL to read as “Interstellar Travel” instead. There are also numerous modifications to the base game to get the feel of a slower-than-light game right. At this point, it’s not quite a total overhaul, but it is significant.

The way travel time works is by increasing windup and winddown times, and – For what was formerly Warp and Hyperlane travel – reducing the Galaxy Map FTL speed.

Conventional Drives (Formerly Warp Drives) are extreme-efficiency standard thrusters that push craft between stars
Gravity Lane Drives (Formerly Hyperdrives) utilize gravitational interactions between stars, and are a bit faster than Conventional drives.
Beamed Light Drives (Formerly Wormhole Drives) utilize a giant laser beam mounted on a station to provide the craft’s propulsion. Like a solar sail, but more efficient and with giant lasers.
Jump Drives have been removed completely from the game.
But wait! There’s more!
Space is big. Slower-Than-Light travel makes it REALLY big. To make the game feel the new scale better, a few changes have been made:

Maintenance Cost reductions for in-orbit vessels and removal for Science and Constructor ships.
Increased experience gain for Science Ship Leaders.
AI cares significantly less about you the further away you are, and prioritizes defenses a little more
Warscore has been increased for both ships and planetary occupations
AI Expects wars to take longer
Armies and planetary bombardment have been overhauled
Debris stays significantly longer
Resettlement and expansion influence costs increased
Space Piracy has a little more teeth, and will spawn closer.
Jump Drives are removed from the game, and Unbidden spawn off of a different set of technologies
Mod Compatiblity
Slower Than Light overwrites the following files:

00_phys_tech.txt
00_soc_tech.txt
game_start.txt
fallen_empire_awakening_events.txt
00_utilities_drives.txt
extra_dimensional_ship_designs.txt
fallen_empire_ship_designs.txt
guardian_designs.txt
crisis_events_2.txt
guardian_events.txt
pirate_events.txt
For a more compatible Slower Than Light experience, see Simple Slower Than Light

Mod Version: 2.11
Updated to be compatible with Stellaris 1.6

Supported Game Version(s): 1.6.*
Upload Date: 5/10/17

Take a look at my other mods:
Enhanced Science Ships – Customize your science ships to be more independent!
Mobile Interdictors – Subspace Snares that move with you!
Deadly Bombardment – For when you really don’t like those aliens.
Simple Slower Than Light – For when things just go too fast, and you still want to maintain mod compatibility.

Credits:
[Andon]
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