Powerful & Realistic Orbital Bombardments Stellaris




Powerful & Realistic Orbital Bombardments Stellaris

Powerful & Realistic Orbital Bombardments (destroy the colony by bombardment; no 10 year truce; can Annex captured planets without war demands)

So how could a fanatic purifier cleanse the galaxy?
Way 1: Declare war, cede 3-4 planets, wait for 30 months for purifing, wait for 10 years, then do it again.
Way 2: Use full stance of orbital bombardment, then wait for 10 years or longer.
This is reallllyyyy suck.

And how could you capture a colony?
Way 1: Bombard the fortification health to 0, then call your armies.
Way 2: Just call your armies to flood your enemies.
This is reallllyyyy suck.

Let’s compare around:
Endless Space: can annex the entire system.
Sins of a Solar Empire: can destroy the colony.
Stellaris: bombardment, drop your armies, capture the colony for warscore, and then return it back to your enemy just like nothing happened.

I want more powerful and realistic orbital bombardments! This is why I made this mod for you and for myself.

Features:

Canceled 10 year truce. In addition:
whenever you defeated or being defeated by an empire, stop them from declaring war on you for 10 years. Then truce breaking is some kind of player privilege.
whenever you defeated or being defeated by a Fallen Empire, remove all negative opinion modifier to you from it.
New war demand: Unconditional War, by which can you start an endless war and reject all surrenders:
cost 100;
nothing is actually demanded;
can’t offer peace / surrender for this demand;
the war can still be ended by white peace offer;
AI can’t use this.
Orbital bombardment surface damage are done daily, not monthly. Also, the chance is affected by fleet size, planet health, and the amount of defending armies.
Increased from fleet size, the more ships you have, the more useful they are.
Decreased from planet health, the more health it has, the more useful it is.
Decreased from defending armies, the more armies it has, the more useful they are. They can even sometimes totally prevent surface damage.
Bombardment stance effects changed:
Soft
Do (fleet size * 0.4) damage everyday.
The chance to kill pops is removed.
Auto-Invasion: if the planet has 0 health, every year X+2 defense armies are spawned to invade the planet, where X is equal to a quarter of the planet size, rounded down. If the invader has Droid/Synthetic technology and AI is legal, robotic/android defense armies are spawned instead.
Limited
Do (fleet size * 0.6) damage everyday.
The chance to ruin buildings is removed.
Stop killing pops if 0 health. Also, if the planet is controlled by an enemy but is not owned by an enemy, this will not kill any pops.
Auto-Invasion: if the planet has 0 health, every year X+2 defense armies are spawned to invade the planet, where X is equal to a quarter of the planet size, rounded down. If the invader has Droid/Synthetic technology and AI is legal, robotic/android defense armies are spawned instead.
Full
Do (fleet size * 0.8) damage everyday.
The chance to create tile blockers is removed.
The policy is vailable if: (militarist) OR (xenophobe and non-pacifist) OR (hive mind)
Will continue to kill pops until the colony is wiped out.
Guaranteed to destroy an orbital habitat.
If the planet is controlled by an enemy but is not owned by an enemy, then do no damage on the surface, and will trigger auto-invasion when 0 health.
Armageddon
Do (fleet size * 1.0) damage everyday.
The policy is vailable if: (militarist) OR (xenophobe and non-pacifist) OR (hive mind)
Will continue to kill pops until the colony is wiped out.
Little chance to turn the planet into a tomb world.
Guaranteed to destroy an orbital habitat.
Guaranteed to destroy a habitable ringworld.
If the planet is controlled by an enemy but is not owned by an enemy, then do no damage on the surface, and will trigger auto-invasion when 0 health.
Added a policy by which can you choose either to annex captured colonies or not. The policy is available if: (militarist) OR (xenophobe and non-pacifist) OR (hive mind). Fallen Empires, thralls, vessals and protectorates can’t use this.
If you want to destroy the colony, use either Full or Armageddon. They will continue to kill pops until no pops are left, at a maximun speed of 25 days (because max 1 pop each day). If you feel the bombardment is too slow, try to use a larger fleet.

If you don’t want to destroy the colony, use either Soft or Limited, but be aware that Limited can still destroy the colony because the pops may die out before the planet health to reach 0.

Files overwritten:
eventsorbital_bombardment.txt

Policies overwritten:
orbital_bombardment

Events overwritten:
action.8

Updates:
v2.06 – Current
– Ground combat policy change will automatically gain ownership of captured planets that can be merged.
e.g. If you toggled your ground combat policy to “Annex”, you will instantly gain ownership of all planets that is controlled by you.
– Can declare war for no demand and reject any surrenders.
v2.05
– Will no longer return a captured colony to it’s owner if (owner is not our enemy AND controller is our enemy). Yet this triggers auto-invasion.
v2.04
– Soft and Limited stance can now do auto-invasion: if the planet has 0 health, every year X+2 defense armies are spawned to invade the planet, where X is equal to a quarter of the planet size, rounded down. If the invader has Droid/Synthetic technology and AI is legal, robotic/android defense armies are spawned instead.
v2.03
– Now Soft and Limited stance can do the following thing: if the planet has 0 health, every year X defense armies are spawned to invade the planet, where X is equal to the planet size. They are free and will get removed once they succeed to take the planet. (replaced by a new one)
v2.02
– Defeating, or defeated by any country, stops them from declaring war on you for 10 years.
v2.01
– Defeating FE, or defeated by FE, stops them from declaring war for 10 years. (replaced by a new one)
– Thralls, vessals and protectorates can no longer annex captured colonies.
v2.00
Mechanics Big Change!
1. Soft and Limited can no longer capture the colony.
2. Full and Armageddon can no longer destroy the colony because of 0 health. Instead they destroy the colony by actually killing all pops.
3. Defending armies can now help protect the colony from bombardment.

For now “armies are useless” issue is solved.

(some versions are hidden)
v1.00 Release version

Localisation Credits:
– German: TheRagnaRoak
– Russian: Lord_Assaultーさま (“さま” is a part of his name!)

Compatible with all other mods that didn’t modded orbital bombardments.

Compatible with Planetary Ringworld.

To Other Mod Authors
You don’t need my permission to use(copy) the features from my mod to make your own mods, because my works are open to and available for everyone. However, if you are in problem making your own mod, I will probably not provide any help.

Credits:
Dazz & Kobato, TheRagnaRoek
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