( Stellaris+ ) Evolved Mod




( Stellaris+ ) Evolved Mod

Stellaris + Evolved

Stellaris + Evolved aims to improve the gameplay by adding more deep and options to various aspects that where lacking in my opinion.

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Now with compatibility patch for Ethic&Government Rebuild
Also Compatible with Planetary Diversity!
tmonahan23 did a compatibility patch for Ground Combat Evolved
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Mod Features

Simulated Economy depending on your economic policy
Galactic Market using trade enclaves
Consumer resources and production
Interactable Corporations
Manpower for land troops (maybe in the future for ships)
Diseases and Plagues
More than 40 new buildings
New strategic resources
More politics to customize your empire
Colonization events ala Galactic Civ III
New Pop Factions
Expanded Federations with votes and laws that let you customize how your federation works
Overall improved how the AI/sectors builds and develop
Several Religions for spiritualist empires
Fervor system determining how much of your planet population believes on your god
Factions determining the religious organization of your empire
More to come
Simulated Economy

Now your citizens pay taxes to your government depending on your economical policy:

Free Economies: Free economies rely on their civilians to develop their economy, government can’t build industry and the civilian economy will build them instead, but in exchange extra options for civilian interaction are available like taking loans from civilian banks.

Corporatocracies: Corporations control the economy and the civilians pay taxes to them instead, but monthly a % of the total value of each existent corporation is paid to the government. Same than with free economies you can’t build industry, instead Corporations use their money to develop planets and other activities like space trade or boosting your research. Also each corporation can be interacted using the factions menu.

Controlled Economy: On controlled economies the government has control over the industrial development and the taxes are paid directly to you, civilian interactions are limited and the civiliane conomy tends to be very poor.

Some economical policies are limited based on your civics, for example you need to be authoritarian on some degree to be a controlled economy.

Plagues and Diseases

Diseases will start to show after 10 yearis into the game. The more people live on a planet the more prone they are to disease, so to prevent this you will need to build clinics and hospitals.

Plagues are more serious and will start showing after 50 years into the game. There are 3 plagues currently and I’m not going to spoil them, but if you get one a “cure” technology will show up under your social research. After you complete that technology you will have a policy to distribute the cure that will eventually heal your infected planets.

After being infected by a plague you can also quarentine the planet to prevent spread, even if it’s not 100% guarantee that it will not spread.

Strategic Resources

Strategic resources are scatered around the planets replacing almost all the sources of resources from vanilla, they work pretty much like betharian stone on vanilla, they let you build unique buildings on top of them. Some of them need certain planet specialization to be built.

This makes planets a bit more interesting and the fact that there are actual resources instead of just “minerals” or “energy” adds to inmersion.

AI and sectors should be able to identify this resources and build according no what’s in the tile.

Religions

Spiritualist countries can choose a religion. There are currently 5 religions to choose from:

Divided Religions – This represents polytheism or various divided minor religions
Imperial Cult – Only if the civic is choosen, We live for the emperor or die trying
World Devourer – Chosen by militarist and xenophobe AIs
The Guardian – Chosen by egalitarian and fanatical spiritualist AIs
Brother of the Sun – Chosen by xenophile and pacifists AIs
Based on your religion you will get different bonuses or malus after conquering other religion planets.

In the future I will be adding interactable religion factions with reformation mechanics and more deep.

Federation Expanded

Now you will be able to determine how your federation works, how many power the president has and what your federation politics are.

There are 3 president election methods:

Country election – Every member country has one vote.
Representative – Every pop living in any planet in the federation votes without government interference.
Permanent – The president holds the title forever.
There are also several levels of centralization on the federation that unlock laws and federation organizations that need to be paid with a budget gathered from every federation member, every law needs to be proposed and voted depending on the vote method your federation has.

Any member can propose a law change every 10 years using an option found under the politics tab.

Budget is gathered reducing the resources generation of each member and gives the president influence bonus, this influence is used by the current president to pay for the diferent federation institutios such as the research or the health institute.

Compatibility:

This mod replaces a lot of vanilla files, because of that it will be pretty much incompatible with anything except ship related mods such as ISBS series. Anything that changes or replaces one of the folowing vanilla files should be incompatible:

00_buildings
00_armies
00_deposits
empire_initializers
00_strategic_resources
If you use it with some mod that changes this file one of the two mods WILL NOT WORK.

So basically If you are using any mod that causes incompatibility don’t ask me, compatibility questions will be mostly ignored. If any mod author wants to make a compatibility patch or want me to do it, feel free to add me on steam.

Compatibility patch between this mod and Ethic and Government Rebuild

Also with Planetary Diversity

Thanks to tmonahan23 for his compatibility patch with Ground Combat Evolved

Credits:

Most of the work on federations that I added here comes from an outdated mod called Stellar Council. I just updated his work and expanded it a bit to make it compatible with stuff in my mod

Thanks to tmonahan23 for his compatibility patch with Ground Combat Evolved and for the feedback and support he has been giving me!

Credits:
Wolin
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