ISBS – Micro Jump Stellaris

ISBS – Micro Jump Stellaris

Improved Space Battles – Micro Jump adds the ability to jump ships over a short distance during combat. The mod is standalone and should be compatible with anything that doesn’t touch the fleet combat window (UI 1080p overhaul included, but the fleet combat window goes back to vanilla size because I have to mod the actual vanilla file).

Compatible with Stellaris 1.6 and 1.7. Let me know if you run into any issues.

v1.1 Update
Added auto-jump ability for fleets. Enabling auto-jump will automatically jump fleets towards the enemy 15 days after entering combat. You can toggle auto-jump on and off by selecting the fleet through the fleet selector and click the auto-jump toggle button
90 day cooldown on auto-jump. Does not cost energy but much more inaccurate than manual jumping. You may not always jump directly to the enemy fleet.
Highly experimental, might be buggy
Reduced energy costs for manual jumping by 75%. Now costs a maximum of 250 energy.
Adds a new ship, the Micro Jump Generator, that will enable the fleet it is in to micro jump during combat
The Micro Jump Generator can be built once you have a level 4 spaceport
Micro Jump has a 60 day cooldown.
Micro Jump is intentionally limited to a short distance right now. Researchable techs will be added later to increase jump distance.
Might be kind of OP, or kind of useless, unsure atm.
Brief Guide
Adds two buttons, the Fleet Selector and Micro Jump button to fleets with a Micro Jump Generator ship.
Clicking fleet selector cycles through up to 4 micro jump-capable fleets in combat
Select the fleet with the fleet selector button, then click Micro Jump (or press b) to begin choosing the Micro Jump location
Unpause the game until the buttons are enabled. You can then pause the game again if you want
Use the direction buttons or W A S D to move the locator beacon
Press b or click the Micro Jump button again to start Micro Jumping.
Micro Jumping takes 5 days. It is free for fleets of size 50 and below. It costs 200 energy for every 100 fleet size above that, up to 1000 energy.

If you want to permanently disable the Micro Jump energy cost open the console (~) and type event isbs_blink.99. To re-enable Micro Jump energy costs type isbs_blink.98

Known Issues
The direction buttons and keys don’t always move the locator beacon the right direction – it depends on where your camera is facing. I don’t think there’s a way to fix this.
The cooldown cannot be seen, you’ll know when the cooldown is up when you can select the fleet through fleet selector again.
If you encounter any bugs post some details and I’ll see if it can be fixed.

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