Human Variety Stellaris




Human Variety Stellaris

Human Variety adds 32 new male and female clothing options to human pops and leaders. Outfits are assigned to pops based on their individual ethics, meaning the population of two planets controlled by different empires can end up looking very different. Additionally, the mod includes the 2 new female hairstyles and altered asian female appearance from the UNSC Outfit Replace mod. It replaces the base human appearance and will conflict with other mods that do the same or alter the pre-designed species.

Art assets were collected from several excellent mods I have used at one point or another in the past, and I tweaked a few of them to correct clipping errors or smooth rough outlines. I am not the original creator of any of the new art assets, and credit should go to the authors of the mods I used:

Better Human Portraits
United Sci-Fi Races
UNSC Outfit Replace
Mass Effect – Cerberus
Mass Effect – Systems Alliance
Mass Effect – Asari Species
Human Revolution
Soviet Humans
Free Planets Alliance Portraits
The Void Portrait Pack
Wick’s Human Outfits
CHOAM – Dune Houses Enhanced

If I’ve forgotten to credit anyone let me know and I’ll add them to the list. Also, if you have ideas for new features or tweaks, let me know in the comments.

If you’d like to swap portraits around or add in assets from another mod, the process is relatively simple. First create a submod from the Stellaris launcher ( http://www.stellariswiki.com/Modding ) and then copy this mod into the newly created mod folder. You can find this mod at:
[STEAM DIRECTORY] SteamAppsworkshopcontent2819901074841707
Once that’s done, you can navigate to gfxmodelsportraitshuman and replace old assets with the ones you want to use. If you want to replace a vanilla asset or add new ones without replacing anything, you’ll need to edit the clothing textfiles at gfxportraitsasset_selectors. You can search for the filename of a vanilla asset and replace it, or add new portraits to existing categories. Once all that’s done, all you have to do is restart the Stellaris launcher, disable this mod and enable your new submod.

Credits:
Okami
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