Fight For Universe: Infinite Legacy For Stellaris




Fight For Universe: Infinite Legacy For Stellaris

Fight For Universe: Infinite Legacy is planned as an extension to the original game, which should expand it with new features, technologies, modules, buildings, ships, weapons and megastructures, while keeping original epic space opera atmosphere.

WARNING! This mod is incompatible with pretty much every other mod. So unless mod is listed in the Compatible & Suggested Mods list, it is incompatible by default. So, before reporting about bugs, please, double-check that you aren’t using incompatible mods, in order to ensure that bug you found is genuine bug of Fight For Universe: Infinite Legacy mod and not error caused by mod incompatibility. Thanks.
Current Features:
More variants of original traits and original traits balancing.
New “Legacy” trait series to start with advanced and ringworld systems.
Acquirable other FTL methods through an extensive research.
New systems spawns with different types of wrecked ringworlds.
Unique tile/background images for all possibly colonizable worlds.
Improved GUI, improved Strategic Resource Icons and 169 colors for empires.
More grand and epic space battle, and improved fleet formations.
Reworked terraforming and repairable ringworlds (with right technology).
Reworked resource deposits and their seeding during galaxy generation.
Strategic resources and (partial) rebalance of relevant structures.
New strategic resources enrichment feature with different consequences.
All planets have surface slots and can be colonized (with right technology).
Reworked Megastructures: 13 in total, unlocked via research instead of ascension.
Dual language localization for the mod: English & Russian.
Technology Tiers to Energy Era Relevance:
Tier 1 – Fission Energy Era. Classic nuclear fission as source of energy.
Tier 2 – Fusion Energy Era. Standard and cold fusion as source of energy.
Tier 3 – Plasma Energy Era. Energy from the resources in 4th state of matter.
Tier 4 – Photon Energy Era. Energy from the light itself, albeit compressed.
Tier 5 – Elerium Energy Era. Elerium-115, yes it can be synthesized in Stellaris.
Tier 6 – Antimatter Energy Era. Dangerous collision of matter and antimatter.
Tier 7 – Zero Point Energy Era. Energy from vacuum fluctuations on a massive scale.
Tier 8 – Singularity Energy Era. More potent and dangerous then antimatter.
Tier 9 – Temporal Energy Era. Energy extracted from the essence of time itself.
Tier X – Einsof Energy Era. Infinite energy for us and scientific heresy for the rest.
Planned Features:
Strategic Structures complete rebalance of old and implementation of new.
Low Orbit Defense System – a structure, which will allow you to fight back enemy fleet during planetary bombardment. High tier L.O.D.S. will be serious threat even to bigger ships. L.O.D.S. will work against enemy fleet as long as planet is not occupied, captured or ceded.
Total Annihilation – new planetary bombardment systems and new war goal which allows you to initiate unending war with empire, until it is completely destroyed. Want fresh frozen world? Cryonic Bombs is your best friend! Want exotic toxic jungle? Biowar Bombs away! Enjoying romantic post-apocalyptic setting? Thermonuclear Bombs will make it happen. Need aromatic lava for tasty BBQ party? Cyclonic Bombs is the solution! Comes with Concentration Camp structure to get rid of these pesky authoritarians/egalitarians from your empire (greatly reduces planet-wide happiness).
Main Reactor Cores – new equipment slot of ships and station. Available type will depend on current energy era of the empire.
Implementation of new Defense Platforms:
Sentry – Tier 1 Platform. Wps: 8/S, 4/M or 2/L. Uts: 3/M, 2/L, 1/A.
Outpost – Tier 2 Platform. Wps: 12/S, 6/M or 3/L. Uts: 2/M, 3/L, 1/A.
Bastion – Tier 3 Platform. Wps: 16/S, 8/M or 4/L. Uts: 3/M, 4/L, 2/A.
Stronghold – Tier 4 Platform. Wps: 24/S, 12/M or 6xL. Uts: 2/M, 5/L, 2/A.
Rampart – Tier 5 Platform. Wps: 32/S, 16/M or 8/L. Uts: 6/M, 6/L, 3/A.
Fortress – Tier 6 Platform. Wps: 48/S, 24/M or 12/L. Uts: 3/M, 9/L, 3/A.
Citadel – Tier 7 Platform. Wps: 48/M, 24/L or 12/H. Uts: 12/L, 3/A.
Implementation of new Spaceship Classes:
Corvette – Tier 1 Spaceship. 1 Section. S/M weapons.
Frigate – Tier 2 Spaceship. 2 Section. S/M weapons.
Destroyer – Tier 3 Spaceship. 3 Sections. S/M/L weapons.
Cruiser – Tier 4 Spaceship. 4 Sections. S/M/L weapons.
Battlecruiser – Tier 5 Spaceship. 4 Sections. S/M/L weapons.
Battleship – Tier 6 Spaceship. 5 Sections. S/M/L weapons.
Dreadnought – Tier 7 Spaceship. 5 Sections. M/L/H weapons.
Titan – Tier 8 Spaceship. 5 Sections. L/H weapons only.
Implementation of new Assault Armies:
Infantry Division – Low Attack, Low Health/Morale. Cheap.
Armored Division – Medium Attack, High Health/Morale. Average.
Air Force Division – Very High Attack, Medium Health/Morale. Average.
Mech Division – High Attack, High Health/Morale. Expensive.
Implementation of new Defense Armies:
Guardians Division – Low Attack, Medium Health/Morale. Cheap.
Turrets Emplacements – Medium Attack, High+ Health/Morale. Average.
Artillery Outpost – High Attack, Medium+ Health/Morale. Average.
Planetary Stronghold – High Attack, Very High Health/Morale. Expensive.
Important Information:
Bugs, Errors & CTDs
Planned Features
Special Thanks:
To Genusaus for new 28 unique & amazing colors.
To Veegi for the example of greater color choice.
To Blackthorn for Beautiful Battles settings & tweaks.
To kebw1144 for new unique resource icons.
Compatible & Suggested Mods:
Fight For Universe: 1080p UI
Fandom Emblems 1.0
National Emblem Pack
Flags: Emblems & Backgrounds
WARNING! This mod is incompatible with pretty much every other mod. So unless mod is listed in the Compatible & Suggested Mods list, it is incompatible by default. So, before reporting about bugs, please, double-check that you aren’t using incompatible mods, in order to ensure that bug you found is genuine bug of Fight For Universe: Infinite Legacy mod and not error caused by mod incompatibility. Thanks.

Credits:
WarStalkeR
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