Extra Traits For Stellaris




Extra Traits For Stellaris

This modification adds 23 new species traits to Stellaris. Not wanting to retread ground covered by other trait mods, I tried to think outside the box in regards to the traits this mod adds.

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New Traits
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Radioactive Immunity – 1 Trait Point

Tomb World Colonization +100%
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Politically Inclined – 3 Trait Points

Edict Influence Cost -25%
Leader Influence Cost -25%
Influence Gain +10%
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Careful – 1 Trait Point

Anomoly Fail Risk -5%
Evasion +5%
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Careless – -1 Trait Point

Anomoly Fail Risk +5%
Evasion -5%
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Aggressive – 2 Trait Points

Max Rivalries +1
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Technophobic – -5 Trait Points

Research Speed -15%
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Explorers – 1 Trait Point

Survey Speed +30%
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Aggressive Explorers – 1 Trait Point

Damage vs Amoeba/Crystal/Drone/Cloud/Swarm +10%
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Conservative – -3 Trait Points

Society Research Speed -25%
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Open Minded – 1 Trait Point

Tech Alternatives +1
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Narrow Minded – -1 Trait Point

Tech Alternatives -1
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Lucky – 2 Trait Points

Anomoly Generation Chance +25%
Evasion +25%
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Unlucky – -2 Trait Points

Anomoly Generation Chance -25%
Evasion -25%
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Masterful Builders – 2 Trait Points

Planet Improvement Build Time -10%
Ship Build Time -10%
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Clumsy Builders – -2 Trait Points

Planet Improvement Build Time +10%
Ship Build Time +10%
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Galactic Colonizers – 2 Trait Points

Colony Development Speed +10%
Terraforming Cost -10%
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Psychic – 3 Trait Points

Planet/Ship Sensor Range +50%
Anomaly Fail Rask -10%
Psionics Research Speed +10%
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Very Weak – -3 Trait Points

Army Damage -40%
Minerals -10%
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Aquaphobic – -1 Trait Point

Tropical/Ocean Habitability -10%
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Defenders – 1 Trait Point

Fortification Defense +50%
Defense Army Damage +10%
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Bad Economists – -2 Trait Points

Energy -15%
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Planetary Manipulators – 3 Trait Points

Clear Planetary Blocker Time/Cost -25%
Terraforming Cost -50%
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Cyborgs – 3 Trait Points

Robot Production +50%
Research Speed +1%
Food Required -10%
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Credits:
MasterMack
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