More Events Mod Stellaris

More Events Mod Stellaris

COMPATIBLE with Stellaris 1.7.*

Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies, events and crises to your game, focusing on spicing up the game after exploration has slowed down.

Note: There have been some slight changes to the galactic_features_events.txt

MEM Precursor Fix
Our Precursor Fix (has been taken out of MEM when the vanilla Fix was released) is now available seperately. It is compatible with MEM and we can just encourage you to take a look at it if your are still not content with the way the precursor quests are handled in vanilla.

This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.

other language files are in english / partly translated
Mod Content
Anomalies and Events to add more variety to your gaming expierience.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.
The planetary shield generator has been reworked and buffed to make it useful at all.

Want to help? We are recruiting!
At the moment we have so many ideas and worked out stories but lack the needed amount of capable CODERS to do them all. We also are in dire need of TRANSLATORS.
If there are ARTISTS out there who are able to produce event pics with a quality matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.

Do you have Ideas for Anomalies and Events?
Feel free to let us know about your ideas. We always appreciate your help in this matter.
But please note the following guidlines:

Vanilla assets only, so nothing that would require integrating another mod, unless you can and would like to provide the completed assets to the mod entirely such as images or sound files.
Nothing that would require changing base files, so this mod will be compatible with all other mods.
Nothing using an existing franchises, so no cameos of Luke Skywalker and the like.
Nothing that would change the fundamental game balance, like an event that raises the mineral cap or fleet cap or changes the way the AI operates, etc.
Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.

Team Members and Contributors
Below is a list of all the people who have participated in the creation of the already released events.

asnys, binaryferret, Briv, Codename Veers, deezee, Deytron, Drew_eire, drksdr, EpicalCookie, Hoeya, Infel, KaoruS, LamilLerran, Lionheart, Liquid Squid, Lukasmar, Malthus, Maria, mbetts, Mourn, MrQuality97, nCrazed, Noobier, P_aul, PossessedLemon, ShiroKitsune, shockedsystem, Sleya, Talanic, Traditum, Tuttu, wtlnd

Q: Can I activate this mod in a running game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.

Q: Can I use this mod together with the Extra Events Mod?
A: Yes, you can, both mods should be compatible. If you encounter any issues though, please let us know.

Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you’ll have to deactivate our graphical shield effect in our options menu.

Liquid Squid, lamillerran, Tuttu, P_aul, Space Core, Malthus
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