2D Galaxy without Hexagons Stellaris




2D Galaxy without Hexagons Stellaris

I am a long time subscriber of the ‘2D Galaxy’ mod by dskod1. The little tweak to just two code lines made the galaxy map for me much more convenient both to play with and look at. 3600 fellow subscribers agree.

However, the unadjusted appearance of the hexagons around the stars always bothered me. In the vanilla 3D enviroment the hexagons have the purpose to A) highlight the actual position of the stars on the plane of the map and B) tell you by their colors to which empires the stars belong. But in the original ‘2D Galaxy’ mod A) is no longer needed and B) is often obstructed by overlap with the star.

So the options are either to make the hexagons functional again or get rid of them for good. I offer this mod in three flavors so you can get what you prefer.

In this flavor I removed the barely useful small hexagons completely for a clean look of the galaxy. See the comparison screenshot for the difference:

If you want to try an even cleaner look I can also recommend my Black Galaxy Background mod.

If you instead want to see the hexagons be functional again you can try the other flavors of this mod:

2D Galaxy with Large Hexagons

2D Galaxy with Circles

Another bonus for changing from the original ‘2D Galaxy’ mod is that you will no longer get the outdated warning as I will try to keep up the version number up to date (it’s just changing one value for the mod author).

This is a purely graphical modification and can in my experience be en- or disabled in any ongoing game (I am not sure why the author of the original 2D mod claims otherwise). There should be no compability issues with any other mods as long they don’t modifiy the same speficic code lines for height of stars and size of the hexagons. It is ironman and achievement compatible.

In theory distances should become a little smaller if your force the stars in a 2D plane but I couldn’t find any actual gameplay effect in my tests. So I suspect Stellaris only uses the X and Y coordinates for this and the whole 3D thing is just visual fluff.

Credits:
Osmium
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